I was unable to make progress on my project during the weekend because I was taking part in a game jam as part of the Charged Hearts Exhibition at the Hannah Maclure Centre in Dundee. The event was enjoyable because I got to meet new people as well as see good friends again since the end of last year. My role in the team was as a 2D artist. Here I chose to produce the environment assets for our project. With the subject of Charged Hearts. I decided to go for an abstract approach to the background. I intended to take some shape influences from the human body to give a suggestion that the heart is near the lungs. I also produced simple concept art but I felt that I got carried away with producing this and spent most of my time working on them. It was a good experience as it helped me develop how I could produce tiled assets. However I feel like I could have done more. In future, I plan to spend less time on pre-production work during game jams based on the timescale we had to make the game. The good news however is we managed to produce a game at the end of the Game Jam event.
What I learned during this event:
- Other ways that I could try and think outside the box.
- How to make efficient environment tiles.
- How to use non-adobe products on my laptop.
- How to be more efficient during game jams and what I should focus more on.
- How to work as part of a team.
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