I attended the Global Game Jam this year. I took part in a team where some of the members were part of the Mprof course. I managed to get on really well with them. My main role on the project was the animator and one of the artists.
What did I get out of this event?
- I worked alongside another artist.
- I followed tasks in an appropriate order.
- Learned more about how to use Illustrator and PS to make sprite sheets.
- Some practice making some explosion animations.
- I found out that I needed to work on drawing characters from a top view perspective.
- Reconsider making simpler and smoother walking animations
My approach was different but I feel that I could have benefited by creating the assets in Flash or Illustrator rather than in Photoshop. Here are some of the illustrations and characters I worked on for the project. I am quite happy with how our game turned out. In fact we continued to develop the game after the game jam. We decided on a quick team name and went for Digital Cupcakes. That night when I returned home, I decided to make a quick pixel-esque logo. I had the image of the neon glow with some faint fog to apply as an effect.
Logo Iterations
I showed the two iteration to the team and they preferred the icing style cupcake for the logo.
Pre-production Work
Title Screen
Title screen at 1280 by 720, our chosen screen resolution
Improved Title Screen
Character Assets
Player 1 Character Profile
The main style for the charters were inspired by D.J Ross's arts style form the LORE Series.
Player 1 Casting Animation
Player 1 Throwing Animation
Player 1 Walking Animation
Player 1 Spirit Form
Player 1 Frozen
Player 2 Animations
Player 2 Character Profile
Player 2 Casting Animations
Player 2 Throwing Animations
Player 2 Spirit Form
Player 2 Frozen
To fit the fantasy and magical element of our game we decided to change the explosion colour to a green/blue.
In summary, I am quite happy with how the project turned out. I have been helping out my team when necessary to help add further polish to the final game.